Domino is a game of skill, strategy, and chance that uses a series of rectangular blocks called dominoes. The dominoes are arranged edge to edge in long rows, and each has one or more numbered dots, called pips, on each end. The number of pips on an end indicates how many tiles can be placed adjacent to that domino. The simplest set contains 28 pieces, but more elaborate sets can contain up to 64 tiles. The dominoes can be arranged in a variety of patterns, including straight lines, curved lines, grids that form pictures when they fall, stacked walls, and 3D structures like pyramids and towers.
Domino has been featured in several Marvel Comics titles. After foiling a bank heist, she was recruited into the X-Corporation, an organization that monitors mutant rights violations. She has teamed up with her X-Men teammates to track down John Sublime, who is harvesting body parts from living mutants to create his U-Men. Domino also helped a team led by Halloween Jack break out of the Time-Escape Device and into an alternate timeline, where they confronted the mutant-hating military leader Gryaznova.
In addition to traditional blocking and scoring games, dominoes can be used in a variety of positional games, where players place one domino edge to edge with another in such a way that the pips on both sides match or form some specified total. These games usually use a domino “boneyard” or stack of extra dominoes, and are often played in groups of two or more people.
A more recent development is the domino art, where people arrange a series of dominoes in geometric shapes and designs, then paint them or apply other materials to them. This art is often displayed in galleries and museums.
Some learning challenges can impact students like falling dominos. When a student compensates for their difficulty by using strategies that don’t develop the skill they need, over time these strategies can impact their ability to learn that skill. Ultimately, the compensation skills build and the frustration grows, leading to a downward spiral of achievement. Identifying these learning challenges early is the best way to prevent them.
When you think about your novel (or any writing for that matter), can you see it as a set of scene dominoes? Each scene is ineffective on its own, but when you place it properly at the right moment in your story, it naturally influences the scenes that follow. For example, if your heroine uncovers an important clue in one scene, but the next scene doesn’t make good use of that information, you need to fix it. Just like a stacked row of dominoes, the next scene should make logical sense and be linked to the previous scene. In this way, each scene becomes a domino that impacts the storyline and leads to the final outcome you want for your reader.